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DiGiCo S31-D2 Rack Package Used, Second hand

Ref. code: 1.06.917
 DiGiCo S31-D2 Rack Package Used, Second hand
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S31

When the S21 was unveiled to the public, engineers were immediately drawn to it. Never before had a console so compact been capable of this standard of audio quality, power, flexibility, and you could fit in the back of your car!
Its two multi-touch touch screens broke the mould for small format consoles, with 21 faders, and bundles of I/O.
Now, DiGiCo has gone one step further. Meet the S31, the latest console in the S Series, which opens even more doors, allows for increased functionality and accessibility, all at an affordable price point. This time around, there are 31 faders, and three 10" multi-touch screens... And it`ll still fit in back the of the car!

Scratching the surface

It`s a given that with any DiGiCo product, audio quality is of paramount importance the SD Series is testament to this, be it the rack mount SD11 or the flagship SD7, audio performance comes first. With the introduction of the S Series, DiGiCo used the same principles, developing a smart concept with the same core FPGA engine algorithms and processing, all running at 96kHz, which means no loss in audio quality or functionality.
The S31 is now the bigger version of the S21. The S31's expanded work surface offers 10 additional faders for more control and two other multi touch screens for faster access and more visual feedback. Ideally suited to applications where more instant control and feedback are critical to the operator.
We at DiGiCo also know that many engineers like to keep their VCAs separate this is now easily achieved, without compromising your preferred workflow with the option of dedicating a section to your VCA's. Naturally these faders are in groups of 10, so there`s plenty of space to build a full production: why not layout a whole drum kit on one bank, an entire strings section on the second, and the band on the third. It just makes everything that little bit more accessible.
The S31 still offers the same flexibility as the S21, with 24x Mic inputs and 12x line outputs on the rear of the console, for straightforward audio connection. There are also 2x DMI ports as standard on the console as well as the UB MADI interface for DAW recording. It goes to show that big things do come in small packages.

How to make the step

To date, it has been the Tiger SHARC controlling the FPGA, but integrating these three technologies, along with networking capabilities, was a brand new challenge. Using the high power QuadCore SoC, associated with high bandwidth memory, S31 connects to a low power 484-ball array FPGA which in turn connects to fourth generation control SHARC DSP, capable of not only controlling the FPGA, but offering the potential for additional processing in the future. The compact footprint of the S31 has no relationship to the scale of processing power going on under the polycarbonate worksurface.

Three Touch Screens

Touch screens are now part of our daily lives, but if you go back to our digital beginnings, DiGiCo incorporated them in designs as long ago as 1997. Continuing their integration, with the advantages of speed of control and user feedback, meant that S31 had to bend the rules again. We utilised the latest P-CAP multi-touch screens for clear visual feedback and gesture control, but also did not limit the user to a single screen - by providing multiple multi-touch screens!
The compact tripple screen design of S31 provides 10 channel strips per screen allowing the operator instant feedback and control on 20 simultaneous channels. This amount of instantaneous feedback offers total reassurance when mixing large shows, but the newly designed drag, swipe and drop channel layout system makes it simple for operators to move channels and busses across the surface to design their own custom fader layouts.
Whatever function you are using, there is an interactive meter where you would expect it, and helpful colour coding so you know which section you`re looking at, be it channel, aux, or group.
Visual feedback is all reinforced with the HTL functionality of the encoder rings, and anything not in use is automatically greyed out on the console so operator`s attention is drawn to the right controls. The beauty of having three screens not only gives you more channels to view at any one time, but it allows you to utilise one as a setup or master screen, while still operating with the other. You are always looking in the same location, whatever function you have highlighted.
Touch the EQ screen, and you can choose to pinch, touch and drag your curves on the touch screen, or for a more tactile experience, use the rotary encoders to fine-tune your frequencies, then press to change function or switch on/off. It`s the same philosophy for all other processing functions within the console.
The new look screen designs are all developed under the flat designs philosophy, to aid the user learning curve and take away distraction from an operator. These new designs will still be familiar to existing DiGiCo users, but allow new operators to feel at home and ready to take advantage of the wealth of integrated processing.
Channel Bank Layout: as with all DiGiCo products, you can alter where the banks are located, and mix and match any channel, aux, group, control group, or matrix within a bank, with the ease of drag and drop, at the touch of a screen.

Interfacing

S31 comes complete with dual DMI (DiGiCo Multichannel Interface) option card slots, perfect for expandability, as it can interface with industry formats be it Analogue expansion, MADI, Dante, Waves SoundGrid, or Calrec's Hydra 2 Network. All bases are covered.

Construction

As an audio engineer, when you first stand in front of an S31, it looks and feels remarkably inviting. You want to touch and control the audio. This level of connection with the audio sources and their manipulation is something the world`s leading audio engineers experience when they harness the powerful SD7. From the aerospace graded aluminium extrusion, the durable polycarbonate overlays, the RGB LED Hidden Til Lit technology coupled with touch sensitive faders / encoders and integrated LED light bar, you know it`s a DiGiCo before you turn the PA on. The S31 redefines industry expectations at its price point.

Features

  • 48 Flexi Input Channels
  • 16 Flexi Aux / Sub-Group Busses
  • LR Master Bus
  • 10 x 8 Full Processing Matrix
  • 2 Solo
  • 4 (To Follow) Dynamic Equalizers
  • 4 Assignable DiGiTuBes
  • 4 Assignable Multiband Compressors
  • 8 Digital FX
  • 16 Assignable Graphic Equalizers
  • Optional Waves Integration
  • 96kHz Sample Rate
  • N/A Optics

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Used DiGiCo


DiGiCo is a British company, founded in 2002, that manufactures digital mixing consoles targeted for live audio mixing applications.DiGiCo's most current console lineup comprises the SD-Series of consoles, powered by Stealth Digital Processing.
Pioneered with their flagship SD7, Stealth Digital Processing describes DiGiCo's first use of a single large scale FPGA for audio processing. Combined with Tiger SHARC DSP chips for effects processing and control, this new technology allows an entire audio engine to occupy only a single PCB.
The SD7 continues to be the flagship of the range, with consoles derived from it targeting other market areas and sizes of application. Currently the rest of the range comprises the SD5, SD10, SD8, SD9 and rack-mountable SD11, listed in order of size. T (Theatre) and B (Broadcast) software is also available for selected consoles.
The use of a flexible FPGA processing engine allows dedicated software to be written, to further refine the consoles features and operation for specific applications. The SD7, SD10 and SD9 are available with the optional theatre upgrade package, with the SD7, SD5, SD10, SD9 and SD11 having the option of a broadcast package.
Legacy DiGiCo consoles include the D1 and D5 Live platforms, as well as the D5T theatre console and DS00 studio production and broadcast console. The D-Series of consoles used a modular DSP engine, combining multiple SHARC DSP chips to form a large scale audio engine, still the method by which virtually all digital console manufacturers design their products.
 

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Active: Powered. An active crossover is electrically powered and divides the line-level signal prior to amplification. An active speaker includes an active crossover and built-in amplifier.

Actuality: Audio from an announcer speaking.

Amplifier: A component that increases the gain or level of an audio signal.

Balanced Input: A connection with three conductors: two identical signal conductors that are 180 degrees out of phase with each other, and one ground. This type of connection is very resistant to line noise.

Bandpass: A two-part filter that cuts both higher and lower frequencies around a center band. A bandpass enclosure cuts high frequencies by acoustic cancellation and low frequencies by natural physical limitations on bass response.

Bandwidth: In audio, the range of frequencies a device operates within. In video, the range of frequencies passed from the input to the output. Bandwidth can also refer to the transmission capacity of an electronic communications device or system the speed of data transfer,is very important when planning a meeting for the attendees to stay connected.

Bass: Low frequencies; those below approximately 200 Hz.

Bi-Wiring: A method of connecting an amplifier or receiver to a speaker in which separate wires are run between the amp and the woofer and the amp and the tweeter.

Boost: To increase, make louder or brighter; opposite of attenuate.

Bridging: Combining two channels of an amplifier to make one channel that more powerful. One channel amplifies the positive portion of an audio signal and the other channel amplifies the negative portion, which are then combined at the output.

CD: Compact Disc. Ubiquitous digital audio format. Uses 16-bit/44.1-kHz sampling rate PCM digital signal to encode roughly 74 or 80 minutes of two- channel, full-range audio onto a 5-inch disc.

CD-R: Recordable Compact Disc.

CD-RW: Rewritable Compact Disc.

Channel: In components and systems, a channel is a separate signal path. A four-channel amplifier has at least four separate inputs and four separate outputs.

Coloration: Any change in the character of sound (such as an overemphasis on certain tones) that reduces naturalness.

Crossover: A component that divides an audio signal into two or more ranges by frequency, sending, for example, low frequencies to one output and high frequencies to another. An active crossover is powered and divides the line-level audio signal prior to amplification. A passive crossover uses no external power supply and may be used either at line level or, more commonly, at speaker level to divide the signal after amplification and send the low frequencies to the woofer and the high frequencies to the tweeter.

Crossover Frequency: The frequency at which an audio signal is divided. 80 Hz is a typical subwoofer crossover point and is the recommended crossover point in theatrical and home THX systems. Frequencies below 80 Hz are sent to the subwoofer signals above 80 Hz are sent to the main speakers.

Cut: To reduce, lower; opposite of boost.

Decibel (dB): A logarithmic measurement unit that describes a sound`s relative loudness, though it can also be used to describe the relative difference between two power levels. A decibel is one tenth of a Bel. In sound, decibels generally measure a scale from 0 (the threshold of hearing) to 120-140 dB (the threshold of pain). A 3dB difference equates to a doubling of power. A 10dB difference is required to double the subjective volume. A 1dB difference over a broad frequency range is noticeable to most people, while a 0.2dB difference can affect the subjective impression of a sound.

Delay: The time difference between a sonic event and its perception at the listening position (sound traveling through space is delayed according to the distance it travels). People perceive spaciousness by the delay between the arrival of direct and reflected sound (larger spaces cause longer delays.

Diaphragm: The part of a dynamic loudspeaker attached to the voice coil that produces sound. It usually has the shape of a cone or dome.

Diffusion: In audio, the scattering of sound waves, reducing the sense of localization. In video, the scattering of light waves, reducing hot spotting, as in a diffusion screen.

Digital Audio Server: Essentially a hard drive, a digital audio server stores compressed audio files (like MP3 or WMA). Most include the processing to make the files, and all have the ability to play them back.

Direct-Stream Digital: A format for encoding high-resolution audio signals. It uses a 1-bit encoder with a sampling rate of 2,822,400 samples per second (verses 44,100 for CD). Used to encode six high-resolution channels on SACD.

Dispersion: The spread of sound over a wide area.

Distortion: Any undesired change in an audio signal between input and the output.

DNR: Dynamic Noise Reduction. A signal-processing circuit that attempts to reduce the level of high-frequency noise. Unlike Dolby NR, DNR doesn’t require preprocessing during recording.

Dolby B: A noise-reduction system that increases the level of high frequencies during recording and decreases them during playback.

Dolby C: An improvement on Dolby B that provides about twice as much noise reduction.

Dolby Digital: An encoding system that digitally compresses up to 5.1 discrete channels of audio (left front, center, right front, left surround, right surround, and LFE) into a single bitstream, which can be recorded onto a DVD, HDTV broadcast, or other form of digital media. When RF-modulated, it was included on some laser discs, which requires an RF-demodulator before the signal can be decoded. Five channels are full-range; the .1 channel is a band-limited LFE track. A Dolby Digital processor (found in most new receivers, preamps, and some DVD players) can decode this signal back into the 5.1 separate channels. Most films since 1992`s Batman Returns have been recorded in a 5.1 digital format, though a number of films before that had 6-channel analog tracks that have been remastered into 5.1.

Dolby EX: An enhancement to Dolby Digital that adds a surround back channel to 5.1 soundtracks. The sixth channel is matrixed from the left and right surround channels. Often referred to as 6.1. Sometimes referred to as 7.1 if the system uses two surround back speakers, even though both speakers reproduce the same signal. Software is backwards-compatible with 5.1 systems, but requires an EX or 6.1 processor to obtain additional benefit.

Dolby Pro Logic: An enhancement of the Dolby Surround decoding process. Pro Logic decoders derive left, center, right, and a mono surround channel from two-channel Dolby Surround encoded material via matrix techniques.

Dolby Pro Logic II: An enhanced version of Pro Logic. Adds improved decoding for two-channel, non-encoded soundtracks and music.

Driver: A speaker without an enclosure; also refers to the active element of a speaker system that creates compressions and rarefactions in the air.

DSP: Digital Signal Processing. Manipulating an audio signal digitally to create various possible effects at the output. Often refers to artificially generated surround effects derived from and applied to two-channel sources.

DTS: Digital Theater Systems. A digital sound recording format, originally developed for theatrical film soundtracks, starting with Jurassic Park. Records 5.1 discrete channels of audio onto a handful of laser discs, CDs, and DVDs. Requires a player with DTS output connected to a DTS processor.

DTS ES: An enhanced version of the 5.1 DTS system. Like Dolby’s Surround EX, a sixth channel is added. In some cases (DTS ES Discrete), the sixth channel is discrete. Software is backwards-compatible with 5.1 systems, but requires an ES or 6.1 processor to obtain additional benefit. Neo: 6 is a subset of DTS ES that creates 6.1 from material with fewer original channels.

Dynamic Range: The difference between the lowest and the highest levels; in audio, it’s often expressed in decibels. In video, it’s listed as the contrast ratio.

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